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Echolot

prompt> make a runner in total darkness: you're a deep-sea probe, sonar lights up the cave, but predators swim toward the sound

playabledesktop and phone

About the game

You are a small deep-sea probe in a pitch-black cave. Nothing is visible except your own faint glow.

A sonar pulse briefly reveals walls, rocks, wreckage, glowing spores and predators. Then the outlines slowly fade, and you keep swimming from memory. Every pulse drains energy and makes a sound, and predators swim toward it.

The goal is to dive as deep as you can and collect spores. Spores buy upgrades: pulse radius, energy, speed and how long the revealed map stays in memory. The deeper you go, the narrower the corridor and the more predators. A run lasts one to three minutes.

Where to play
desktop and phone

How to play

  1. On phone: drag your finger across the screen — the probe follows it. A short tap sends a sonar pulse.
  2. On desktop: WASD or arrow keys to move, space or click to pulse, Esc to pause.
  3. A pulse costs energy (the bar at the top left) and attracts predators.
  4. Collect glowing spores, avoid walls, rocks and anything that moves.
  5. Spend spores on upgrades between runs.

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