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Tower Block

prompt> a side-view pixel runner: one character runs through an apartment block, zombie apocalypse, no bright outlines — draw it all yourself in Aseprite

playabledesktop and phone

About the game

Night, a building in cross-section. You run upstairs in a zigzag: a floor to the right, the stairs, a floor to the left. And from the basement, up the same stairs, comes the horde.

The first level is a nine-storey tower block: kitchens with an old fridge, rugs on the walls, padded doors. From the roof you leap to the next building, and each one is taller and different: a school with lockers, a gym and a canteen, a hospital with wards and an operating room, a research institute with CRT monitors and a server room. Each has its own zombie uniform and its own obstacles: desks and balls, gurneys and wheelchairs, copiers and fallen ceiling lamps.

Strollers, bin bags, a gas fire, a rabid dog — jump. Wires and arms reaching out of half-open doors — slide. A slide knocks a zombie over, a chandelier drops right in front of you, there are holes in the floor. Sometimes a lift waits on the landing — slide in and ride three floors up.

A mistake does not kill you at once: you stumble and lose a second, and the horde does not. Every clean dodge grows your score multiplier.

All the art was drawn in Aseprite through MCP — with Lua scripts, pixel by pixel.

Where to play
desktop and phone

How to play

  1. Phone: tap to jump, swipe down to slide. Swipe down mid-jump to drop fast and slide.
  2. Desktop: space or ↑ to jump, ↓ to slide.
  3. An arrow lights up over each obstacle: yellow ▲ — jump, orange ▼ — slide, green — a lift, slide into it.
  4. Stairs are climbed automatically. From the roof you leap into the next building. A red glow below means the horde is right behind you.

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